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American Truck Simulator [v 1.36.1.18s Dlcs] ... Direct

This version fully embraced DX11. If you are developing textures or assets, ensure your shaders are compatible with the updated lighting system introduced during this era. [1, 3]

To help you "develop a piece" (whether that is a mod, a custom skin, or a map expansion), here is a quick technical breakdown of that specific version:

Are you planning to create a , a map expansion , or perhaps a sound mod for this version?

The version you’re working with, , was a major milestone for American Truck Simulator because it introduced the Utah DLC and the transition to DirectX 11 , which significantly boosted performance and lighting. [1, 2]

This version fully embraced DX11. If you are developing textures or assets, ensure your shaders are compatible with the updated lighting system introduced during this era. [1, 3]

To help you "develop a piece" (whether that is a mod, a custom skin, or a map expansion), here is a quick technical breakdown of that specific version:

Are you planning to create a , a map expansion , or perhaps a sound mod for this version?

The version you’re working with, , was a major milestone for American Truck Simulator because it introduced the Utah DLC and the transition to DirectX 11 , which significantly boosted performance and lighting. [1, 2]