Clockwork Empires V1.0d -

: Implemented a progression system where later biomes (Tropics, Desert, Cold) impose increasing Quality of Life (QoL) penalties and more frequent enemy attacks.

: A completely reformatted in-game guide with images to help new players navigate the complex management mechanics. Clockwork Empires v1.0D

: Added the ability to build and deploy Clockwork Knights to defend the colony. : Implemented a progression system where later biomes

: Integrated Steam Achievements and a significant "polish" pass to reduce crashes and game-breaking bugs. Core Gameplay Mechanics leading to cultist outbreaks

: Over-expansion or poor management can attract the attention of cosmic horrors, leading to cultist outbreaks, madness, or attacks from "fishpeople".

: Every character has a unique history, traits, and a "memory" system that tracks their mood and sanity.

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