Clockwork Empires V1.0d -
: Implemented a progression system where later biomes (Tropics, Desert, Cold) impose increasing Quality of Life (QoL) penalties and more frequent enemy attacks.
: A completely reformatted in-game guide with images to help new players navigate the complex management mechanics. Clockwork Empires v1.0D
: Added the ability to build and deploy Clockwork Knights to defend the colony. : Implemented a progression system where later biomes
: Integrated Steam Achievements and a significant "polish" pass to reduce crashes and game-breaking bugs. Core Gameplay Mechanics leading to cultist outbreaks
: Over-expansion or poor management can attract the attention of cosmic horrors, leading to cultist outbreaks, madness, or attacks from "fishpeople".
: Every character has a unique history, traits, and a "memory" system that tracks their mood and sanity.