Crash Bandicoot [scus-94900] Info

: The team actually "hacked" the original PlayStation libraries, erasing unused portions of code to reclaim tiny amounts of extra memory for the game.

Released in 1996, is far more than just a 3D platformer; it was the "crucible" that forged the philosophy of developer Naughty Dog . The game was designed to give Sony's new PlayStation a mascot capable of competing with Mario and Sonic. Technical "War Stories" Crash Bandicoot [SCUS-94900]

: Naughty Dog created their own programming language, GOOL (Game Object-Oriented Language), specifically for the project. The "Sonic's Ass" Problem : The team actually "hacked" the original PlayStation

Developing for the PlayStation's 2MB of RAM required unconventional "hacker culture" techniques. GOOL (Game Object-Oriented Language)