Features a series of 90-degree turns that test a driver's ability to "flick" the car.
While de_dust2 is a standard competitive map, the "surf" mechanic—sliding along angled surfaces—is a staple of CS 1.6 physics. This requires maintaining momentum by pressing the strafe key (A or D) against a slope without using the forward key (W). Drifting In CS 1.6 on de_dust2
A long, sweeping curve ideal for maintaining a high-angle slide. Features a series of 90-degree turns that test
Are you interested in the links, or do you want a deeper dive into 1.6 movement commands like sv_airaccelerate ? A long, sweeping curve ideal for maintaining a
Mappers have meticulously recreated de_dust2 as a driveable track.
A lesser-known technique to gain a slight speed boost (up to +20 u/s) involves looking sideways and spamming strafe keys while moving forward. Iconic Drift Spots on de_dust2