Improved the logic for selecting objects, making it easier to grab small items like coins and bullets inside drawers or cabinets. Enemy Balancing:
Increased the audible distance for "Bottle Break" and "Window Break" effects to 45 meters (from 40) to make sound-based distractions more impactful. File: Gloomwood.v0.1.220.zip ...
Added these options directly to the in-game keybinding menu. Improved the logic for selecting objects, making it
Reintroduced the "limp bone snap" sound from the demo when the player is critically wounded. Improved the logic for selecting objects