File: Lord-kvento_animations.zip ... Info
π : Always keep a backup of the original .zip file before making any destructive edits to the animation curves. Are you running into import errors or retargeting issues ?
: Map the animation bones to your specific character model. π‘ Best Practices for Best Results File: Lord-Kvento_Animations.zip ...
: Compatible with standard humanoid skeletons. π οΈ How to Use the .zip File π : Always keep a backup of the original
: Compress the animation data in-engine to save on memory. File: Lord-Kvento_Animations.zip ...
: Smooth transitions that minimize "foot sliding" in-engine.
: Drag the files into your game engine's asset folder.