: Configuration files for resolution and input mapping. Assets & Resources
(or equivalent): The primary executable file used to launch the simulation. File: Rock.Simulator.zip ...
: High-polygon and low-polygon 3D models of different rock types (basalt, granite, sandstone). : Configuration files for resolution and input mapping
The file typically contains the source code, assets, and executable files for a specialized physics-based simulation or a meme-style indie game. Depending on the specific version (often associated with developer tools or hobbyist projects on platforms like GitHub or Itch.io), the contents generally include: Core Components The file typically contains the source code, assets,
: Basic instructions on how to run the simulator and a list of controls (usually minimal, as the "point" is to remain stationary).
: Instructions for how light interacts with the rock surfaces.
: Geometry for various environments (mountains, plains, underwater).