Parenting allows for "Inheritance," saving time by not repeating code for similar objects. D
Placing code in the parent ensures that all children automatically inherit the behavior, making updates easier. GameMaker: Studio Course Level 2
Explain the difference between instance_create_layer and instance_create_depth . Parenting allows for "Inheritance," saving time by not
Why should the "Take Damage" code be placed in the obj_enemy_parent rather than in each individual enemy object? Parenting allows for "Inheritance