Hillside [v0.12] Direct

: A random map generation system was added featuring three distinct terrain types:

: Indestructible obstacles that block all movement. Water : Blocks movement but allows lasers to pass through. Ore : Does not impede movement and can be mined. Hillside [v0.12]

: Ore must now be mined either manually (by being adjacent to the tile) or via mines , which must be built directly on ore terrain. : A random map generation system was added

: Placing buildings now consumes a turn, though placing reflectors remains a free action. Hillside [v0.12]

: A new command allows players to clear all reflectors at once.