While the early game is a "relaxing, piano-filled" experience, the mid-to-late game introduces chaotic variables:
: As your workshop fills the entire desk, the menus can become "cumbersome", and the lack of diverse environments might make the visuals feel repetitive over long sessions. Verdict
: You’ll occasionally deal with rival spies, rat infestations, or even thieving gnomes that you have to literally blast away with cannons.
: You don't just "click to build." Every product requires a detailed blueprint where you choose materials and assign specific workstations for sawing, gluing, and painting.
Default: Small
Small 1
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Medium
Medium 1
Medium 2
Large
Large 1
Large 2
Large 3