Start with larger cell sizes and shrink them if you find that culling isn't aggressive enough. 🏁 The Bottom Line
Traditional static batching has limits. MCS2 uses a unique that goes beyond the basics:
Whether you need to combine things once in the editor or procedurally during runtime, MCS2 supports both workflows seamlessly. 💡 Quick Start Tips
Meshes can only be combined if they share the same material. Use texture atlasing beforehand for maximum impact.
Start with larger cell sizes and shrink them if you find that culling isn't aggressive enough. 🏁 The Bottom Line
Traditional static batching has limits. MCS2 uses a unique that goes beyond the basics:
Whether you need to combine things once in the editor or procedurally during runtime, MCS2 supports both workflows seamlessly. 💡 Quick Start Tips
Meshes can only be combined if they share the same material. Use texture atlasing beforehand for maximum impact.