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You are a , an explorer and messenger hired by a powerful merchant guild from the city of Hovlavan. Your mission is to travel to "The Peninsula"—a dangerous, isolated frontier—to:
Deal with bandits, undead, and monsters to make the paths safer for travelers. 🎭 Character Backgrounds
Your class determines your unique skills and how people view you:
After 40 days, you return to the city (or choose to stay). Your "complete story" ends with a detailed summary of your impact:
Locate Asterion, the previous Roadwarden who disappeared while on duty.
Expert in ancient languages and history; can identify rare items and research mysteries.
A rugged outpost dealing with a bandit problem. 🏁 The Ending
Did you solve the plague? Is the road safe? Did you save the hidden tribe?
You are a , an explorer and messenger hired by a powerful merchant guild from the city of Hovlavan. Your mission is to travel to "The Peninsula"—a dangerous, isolated frontier—to:
Deal with bandits, undead, and monsters to make the paths safer for travelers. 🎭 Character Backgrounds
Your class determines your unique skills and how people view you:
After 40 days, you return to the city (or choose to stay). Your "complete story" ends with a detailed summary of your impact:
Locate Asterion, the previous Roadwarden who disappeared while on duty.
Expert in ancient languages and history; can identify rare items and research mysteries.
A rugged outpost dealing with a bandit problem. 🏁 The Ending
Did you solve the plague? Is the road safe? Did you save the hidden tribe?
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