It turns the "fail states" of a normal game into the only way to progress, perfectly capturing the chaotic energy of Harry and Lloyd.

If you try to aim at an enemy, you miss. If you trip over a trash can, it launches a chain reaction that accidentally defeats the boss.

You can only cross a gap if you walk off the ledge backwards while wearing a tuxedo made of bubble wrap.

To open a door, you have to successfully mimic a specific, ridiculous noise using your controller's mic or a rhythm-based mini-game.

The twist? You can only succeed if you perform actions that are objectively stupid. For example:

Should this feature be for a or more of a narrative adventure ?

Scemo 2 — Scemo &

It turns the "fail states" of a normal game into the only way to progress, perfectly capturing the chaotic energy of Harry and Lloyd.

If you try to aim at an enemy, you miss. If you trip over a trash can, it launches a chain reaction that accidentally defeats the boss. Scemo & scemo 2

You can only cross a gap if you walk off the ledge backwards while wearing a tuxedo made of bubble wrap. It turns the "fail states" of a normal

To open a door, you have to successfully mimic a specific, ridiculous noise using your controller's mic or a rhythm-based mini-game. You can only cross a gap if you

The twist? You can only succeed if you perform actions that are objectively stupid. For example:

Should this feature be for a or more of a narrative adventure ?