Sigma_adaptive_1_1.lua Today
: Automatically switches hitboxes, hit chance, and damage scales for every weapon class (e.g., AWP vs. SCAR-20).
: Set the lowest amount of damage a shot must do to fire. Higher values prioritize quality; lower values prioritize speed. sigma_adaptive_1_1.lua
: Many adaptive scripts include logic to optimize the "Double Tap" feature, ensuring both shots fire accurately in quick succession. [LuaScript] Better Double Tap.lua - GitHub : Automatically switches hitboxes, hit chance, and damage
: Choose which body parts to prioritize for each weapon group (e.g., Head for AWP, Stomach/Chest for Autosnipers). : Automatically switches hitboxes