Ue4-mobile-lighting -

: For the background props, she simplified the lighting model. The Final Glow

: She checked the box on materials that didn't need highlights. ue4-mobile-lighting

She started with the basics: . She switched her directional light to 'Stationary' and her point lights to 'Static'. She hit the 'Build Lighting' button. The fans on her PC began to roar, a mechanical dragon guarding the gates of optimization. : For the background props, she simplified the

She realized her materials were too heavy. Mobile platforms hate complex instruction counts. She dove into the Material Editor, stripping away the "fancy" nodes. : For the background props