Warcraft 2: Beyond The Dark Portal May 2026

Deep within the red, dying world of , the Orc shaman Ner'zhul clutched his staff with trembling hands. He didn't care for Azeroth anymore; he wanted escape. To flee the dying soil of his home, he needed artifacts of immense power: the Scepter of Sargeras, the Book of Medivh, and the Eye of Dalaran.

They became legends, carved in stone at the gates of Stormwind—the heroes who went beyond the portal and never came back.

King Terenas of Lordaeron called upon his greatest champions for a suicide mission. If the Orcs wouldn't stop coming to Azeroth, the Alliance would take the fight to Draenor. The —Khadgar, the veteran soldier Turalyon , the elven ranger Alleria Windrunner , the wildhammer dwarf Kurdran , and the stoic Danath Trollbane —marched through the green mist of the portal. Warcraft 2: Beyond the Dark Portal

They emerged into a nightmare. Draenor was a jagged wasteland of bone-colored rock and blood-red skies.

"They aren't invading," Khadgar realized, looking over the charred remains of a Nethergarde outpost. "They’re stealing." Deep within the red, dying world of ,

"We have to close it from this side," Khadgar said, his voice heavy with the weight of exile.

The Second War had ended with the shattering of the Dark Portal, but for , the silence was louder than the drums of war. He knew the rift between worlds wasn't truly closed—it was a wound that refused to scab. They became legends, carved in stone at the

When the rift reopened, a new kind of terror spilled into the Black Morass. These weren't just soldiers; they were desperate scavengers led by the brutal .