For those looking to explore these changes in-depth, the official provides detailed Patch Notes and community discussions.
: Addressed a conflict where new crop fields could be built on top of existing ones.
: Harvesting stone became more tied to road clearing, with some players finding they had to build roads over stone deposits just to encourage mining.
: Tree yields were increased, though the time required to chop them also rose.
The v0.8.0 update focused on refining AI behavior and resource management to create a more immersive, if sometimes more demanding, survival experience:
For those looking to explore these changes in-depth, the official provides detailed Patch Notes and community discussions.
: Addressed a conflict where new crop fields could be built on top of existing ones.
: Harvesting stone became more tied to road clearing, with some players finding they had to build roads over stone deposits just to encourage mining.
: Tree yields were increased, though the time required to chop them also rose.
The v0.8.0 update focused on refining AI behavior and resource management to create a more immersive, if sometimes more demanding, survival experience: